Source: Roblox Press Kit
For much of the world, “Roblox” probably sounds like an off-brand Lego company or a board game about a smoked salmon heist. (It’s not.)
Roblox is a ~$35B juggernaut game-creation platform that just yesterday filed its first quarterly earnings report.
And if one thing’s for sure, it’s that time is on Roblox’s side.
Roblox-ers are young: 67% of Roblox’s daily users are under 17. Roblox knows this. “Safety” comes up 88 times in the company’s IPO filing. (In Facebook’s it came up 11.)
During the 9 months that ended September 2020, users spent 22.2B hours on the platform. That’s 2.6 hours per user, per day.
Revenue in Q1 was up 140% YoY to $387m, and Bookings — deferred revenue Roblox gets from sales of its virtual currency — increased 161% to $652.3m.
Roblox knows its users are human, and therefore age. So 2 of its stated growth strategies are built to retain its younger population in the coming years:
For now, with ⅔ of all US kids 9-12 on Roblox, don’t expect the company to fall into “fad” territory anytime soon.